In the adrenaline rush of tax-inspired terror, I forgot the other game we’d played at the MOP. I knew it was something.
Someone had gotten their hands on the (who knows how) Soldier of Fortune 2 multiplayer test, which (from the features it has) appears to be the one they’re about to put out this Thursday. There might be something else in the one that comes out this week, but I wouldn’t know what it is. We just played the DM mode, it didn’t really catch on enough to play the Infiltration (“Capture the briefcase”), Elimination (“Counter-Strike”), or Team Deathmatch modes, which is too bad. The weapons feel massive, I don’t mean they’re too big on the screen or something, I mean they actually feel heavy, with the sort of meaty sound that one assumes might accompany an act of God.
Warhammer 40k CCG: I don’t usually mention this kind of stuff, even though I’m fascinated by many games of this type - but I’ve heard some amazing shit from my man Fodder up north. Cards have as many as four different functions, each power balanced against the other. I just wrote the company today about maybe seeing a demo of the game or asking a few questions, hopefully they’ll get back to me so I can tell you more.
Shining Lore: Shining Lore is a blah blah blah something something something. It looks like a fully three-dee Ragnarok Online I guess. Great. I’m only trying to draw your attention to their concept art, which I would describe as a “visual triumph.”
Puzzle Bobble Online: That’s right, Puzzle Bobble - but online. Tiny dragons who harness the power of the bubble against itself. If you already know Japanese, you can go right there and start playing. If not - and my money is on not - hit this page “Hikash” whipped up for us, and give ‘er a go.
Undelicious: Heard about this one from my man Crow at the LAN. This is mainly of interest to those living in the northwest, specifically in King County - but I’m sure there’s some analogue local to you. Have a restaurant you like to eat at a lot? Type their name into this form and find out why you should never eat out again.
Flux: Also from the LAN, whenever Pork wasn’t trying to get me to play Armagetron, he was trying to get me into Flux. Flux is a puzzle game that has some elements in common with PopCap‘s legendary Bejeweled, in that you click on things. Almost everything else is different.
This comic should evacuate any trace of continuity we had left. The G4 Network still hasn’t contacted us about our valuable “Game Detective” property, which is unfortunate because I crave riches. Come back on Wednesday, when we will undoubtedly gush about Soccer Slam the whole time. I actually bruised my thumb playing it, which hasn’t happened in years.
The MOP LAN Party was dense with home-cooked flavour. It has completely reamed my sleep cycle - which was already leaning towards “never” - but that’s how you can tell it was good. I got TacOps installed (congratulations to the team on getting published, by the way), but never ended up playing it even though I think it’s pretty good. We got some Wolf in, and received a beating of savage ferocity. We were able to convince a critical mass of people to play JK2 CTF - it has a steep learning curve against more experienced players, but it seems like people had a good time. The gametype was eventually switched by vote to Duel, which I’d avoided thus far because I was under the impression that I would prefer the team-based modes. Many players left to play in Free For All deathmatches when we made the switch, but there was a core group of five duelists that played until four o’clock in the morning. It was spiritual. I’ve been told that there is an etiquette developing in the online duel servers, which doesn’t surprise me at all - in the right state of mind, the one-on-one, ranked saber combat feels like an event of critical importance. The first match was pretty straightforward, as we determined how the gameplay worked - it’s very accessible to those familiar with Rocket Arena, two people to a fight while the rest of the server spectates. Then, Doc began to wait for an attacker to lunge at him, at the last minute igniting his saber and striking back. I contributed the command to taunt your opponent, which (as you can imagine) received a lot of use. Someone else added in the walking toward your opponent with the saber off, implying that kicking someone’s stupid ass is something of a leisure activity for you. By the time we were done playing, it was as much (if not more) about giving the spectators a good show that defeating your opponent. It had a great social quality to it. It’ll be interesting to jump on a couple pubs today, and see what the atmosphere is like.
E3 excitement has begun to build in intensity, there’s a list of stuff confirmed to be there at IGN if you’d like to take a look. I’ve been to the page, but I just sort of skim over it. I like to just wander around, lost on the show floor for a couple days. It’s not scientific, or efficient, or even a good idea, really, but aside from our annual meeting with BioWare to see my beloved Neverwinter, we don’t really have a schedule to speak of. It’s going to be a hell of a year for it, though - with big announcements from all three home consoles, clarifications on their online strategies, top secret shit, and weird things, like a kangaroo boxing a beautiful woman. It’s like market research, male fantasy, marsupials, and the company credit card got together and started using drugs. It’s surreal in the extreme, and I hope we’ll be able to capture more video of the spectacle this year.
We’ve got an advertising slot open for next month, if you’d like to let people know about some new thingy you’re making or selling. Let us know if that sounds like you, we’re ridiculously easy to work with. You can also have Gabe for one night.
my pencil never could pencil