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Stream Of Annihilation

Wizards of the Coast is doing an event called Stream of Annihilation to kick off the new stuff they’ve got going, some of which was teased in the Acquisitions Incorporated Live game from PAX East.  They’re essentially operating a kind of online convention you can attend June 2nd and 3rd, with twelve hours of programming per day.  They’ve pulled out all the stops on the talent side, it’s a little ridiculous: The HighRollers, Misscliks, and more.

I don’t 100% know how it happened, but Acquisitions Incorporated: The “C” Team - the show we do with HyperRPG! - is on the docket as well.  Dabe took really cool pictures of everybody for the teaser page.  Wizards has definitely brought in some top tier crews and I am trying not to be intimidated(!!!).

(CW)TB  

You might like the podcast for this one when it comes out; the true origin of the strip is divergent from its terrifying new form.

We are going to be a doing a new show on the Twitch stream.  The scam I have historically tried to pull in my life as a person who makes and does things is to try and work it so someone pays me to do something I would have made or done for free.  I probably shouldn’t say that outloud, but since the contract is already signed I think we’re in the clear.

Penny Arcade Plays: Warmachine is a four player tournament we’ll be streaming live from the studio every Tuesday from 2:00pm to 4:00pm PDT, beginning 5/30 (next week!) and running through 7/11.  Warmachine and Hordes publisher Privateer Press was in the studio because they’re like twenty minutes from here, and we had their own Will Shick to handle judgement calls and give suggestions - you can watch that session here to see what the show might be like.  If you’re a newcomer or are considering wargaming, don’t be scared.  This is not going to be super hardcore by any means; this is essentially just a way to show you something cool, have fun, and see if you might like the hobby.  Who do we have playing?  Well…

We’ve got our own Kiko, who is the most experienced player in the group.  Strong painting skills, too.  He going to represent Khador, which is basically a steam-powered Soviet Union with war robots.  He knows how to use them.  Let’s say that.

I am Tycho Brahe.  But I am also a mad prophet of The Lawbringer, Creator of Man - which means I play Protectorate of Menoth.  They’re a great faction with the best color scheme, cool-ass synergies, and lots and lots of fire.  The Rivalry I have with Kiko is such that it requires a capital letter.

Next up is CalamityJamie, a.k.a. My friend Jamie Dillon.  She worked with us on Child’s Play back in the day, but now she’s streamin’ non-stop, rocking consulting and charity stuff, and bein’ rad.  She used to play Protectorate of Menoth, which is the correct choice, but now she’s playing “goodie two-shoes” Cygnar and the betrayal is real.  The Swans, Jamie?  The fucking SWANS?! She’s a great painter and a savvy player with tournament experience.

Last up we have Erick Blandin, who works at Child’s Play Charity, incrementally improving the world.  Which makes his choice of the Cryx faction ironic, because that’s basically the opposite of their deal.  They are scary, fast robot zombie monsters that glow green because they are bad, bad, bad.  It’s the faction I find most scary to play against.  He’s pretty new to the game, but you can learn along with him.

The final round will streamed live from Privateer’s festival, Lock & Load 2017, on 7/15.  It’ll be me and somebody else.  That was… some trash talk.  Did that come across in raw text?  I’m a very intimidating character.  Is this working at all.

Hey!  New Episode of Acquisitions Incorporated: The “C” Team just hit Twitch - Homecoming, Part 3.  There’s also a fresh Table Talk to slake your afterthirst.  Also if you’re naked from the waist up and don’t want to me, we have a few keen suggestions for that region.

(CW)TB out.

Tycho / 2 days ago

Powered By PAX

People seem to like what we’re doing with the PAX shows.  We have a lot of very unique experience bottled up here at Penny Arcade, earned over almost twenty years of planning and executing cons, and as our partner ReedPOP founds or finds cool conventions around the globe they’ve asked us to share some of that hard-won knowledge with local teams.  Wherever we can be a help to these shows, we will - and honestly, sometimes that’s going to mean standing back and trusting that team’s local approach.  Check out the launch site for more info about the first Powered By PAX event!

(CW)TB

Thornwatch Update!

Making a tabletop game is a lot of work you guys. Thankfully I am surrounded by some ridiculously talented folks at Lone Shark and Penny Arcade. Kiko has been working on finalizing the layout for our cards and they are looking really cool. For a long time our cards have gotten the job done, but now it’s time to turn this stuff:

Into something I’m proud to put in a box. Here’s a sneak peek at some of the work Kiko has been doing:





While Kiko hammers out the graphic design I still have lots to illustrate. Specifically I am working on our Judges right now. If you’ve tested the game before you know that the Judge is our word for the game master but what is a Judge in the actual setting? They are our Gods.

The Eyrewood is “the judging wood” and so it makes sense that the deities of this world would be the Judges. They are divine entities that the people of this world recognize as the true masters of the Eyrwood. Judges are prayed to, feared, and cursed. Thornwatch will allow you to play as two different Judges. The first is the Judge of Stars and that’s the one I am working on right now. Here are a couple sketches.



There are a quite a few of these Judges in the Eyrwood. The initial Thornwatch game will give you the option of playing as one of two different Judges each with their own unique mechanics.

The plan is to reveal more of these Judges later and give you the opportunity to play as different ones. Fleshing out the Eyrewood has been so much fun. We’ve come up with a number of settings over the years but the Eyrwood is my favorite. Watching it come to life through this game has been incredible. I can’t wait for you all to get a chance to play in this world.

Speaking of Thornwatch art, I also wanted to share a rad song! Here’s Mike Selinker visiting with Amy Vorpahl as she performs her song “Tie a Knot”!

-Gabe out

Tycho / 3 days ago

I was very, very late to the game on Destiny.  As someone whose primary axis of engagement with Bungie was via their lore, please act surprised, Destiny as a launch experience was missing the nanoscale furrows that would give me entre.  Or, it sort of was.

Things definitely happen in the game, but they occur in a kind of dream logic which might have been caused by any number of things.  As the anchor for a “ten year game,” you don’t really want to paint yourself into a corner too early.  There was also significant creative turmoil at the time that caused something between a rewrite and a wholesale crop burning of the story.  Occasionally, when I would shoot an alien’s head off, the game would tell me that I had been granted a Grimoire Card.  This is where the story actually is, and it is related with profound success, but outside the game proper.  I’ve railed against this.  I think it’s possible to incorporate greater narrative exposure into the gameplay.  But I’m also wrong, which happens a lot.

Different media are capable of different outcomes.  My wife and son literally can’t be spoken to while they are reading.  This made me really mad until I began to truly understand they didn’t know I was there.  You can’t get mad at a person for not responding to stimuli they don’t perceive.  It’s like getting mad at someone for something they did in a dream you had.  It’s not fucking productive.  But that power to overwrite reality essentially comes for free with plain text.  It’s insidious, and it always has been, which is why writers get into so much trouble all the time.

The Books of Sorrow are a series of Grimoire Cards that tell a single tale with profound import for the setting and the content you experience in it.  If you animated this whole thing, I don’t even know if it would work.  I’m not sure it would be produced at all.  But it’s my favorite piece of work in the entire Destiny universe and it informs my relationship with the game.  I would be very sad to see this channel of story transmission go because I’ve seen how profoundly successful it was.  As a fraction of budget, the relative value of the Books and other shit - particularly where Rasputin is concerned - can’t be overstated.  At least for me.

There’s a lot of new Destiny 2 info churning out there now; of course, we have distilled the optimal lozenge.

(CW)TB out.




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