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Tycho / 13 hours ago

PAX Dev Tickets And Infoburst

PAX Dev still has tickets available, so come get ‘em.  August 31st and September 1st, come learn from and with industry peers at the Westin.  Learn what, you may ask?  We have a full schedule available for your perusal.  Suffice it to say: good stuff.

Geoff Zatkin of Experiment 7 and EEDAR is doing the Kickoff this year, and he’s somebody you want to hear.  I’ve never had a conversation with him where I didn’t gain several I.Q. points by the end.  Who knows what you’ll be able to accomplish by the end of his presentation; spontaneous human flight is not out of the question.

(CW)TB

Tycho / 15 hours ago

There’s more story in the Tutorial of Titanfall 2 than there was in Titanfall, and I love the personality they’ve brought to the bots themselves.  I really liked the Titanfall 2 test as a generality; I also liked Tribes 2, and Gabriel and I were the only ones.  I suspect that it was a pretty rough weekend over at Respawn.

As I was playing it, and liking it, I was also making assumptions about things that weren’t true.  For example, I wasn’t aware that Burn Cards were gone gone.  I read an article where a developer delivers what I would describe as “ineffective argumentation” about that, specifically calling out one of the coolest manifestations of Burn Cards - the Atlas Refurb.  Essentially, it allows someone to start the game with a Titan.  When I start a match, and I see one of those fucking things fall, trust me: that’s not a bad thing.  It’s scary in the best possible way.  That is something that reinforces their loop.  I believe Titanfall more than I believe other shooters, and part of that is that there are multiple scales of engagement: it’s not just fast hitboxes running around a post apocalyptic aquarium.  Judicious shortcuts of their loop, gated by card rarity, I mean…  that’s a bad example.

Amped Hardpoint is baller supreme.  And I love Bounty Hunt; it recalls Kingpin’s Bagman mode, a type of play the Wikipedia page doesn’t even mention - I refer to it myself, here, purely to make me look old.  But the collection of “value” from game interactions that can be deposited or stolen is a fascination of mine.  I like the wave-based dynamism and I like the terror that comes from sitting on a huge pile of cash before I can drop it off.  But those modes are no substitute for Attrition, also known as “Titanfall.”

I thought for certain - for certain - that we’d see an entrenchment of Attrition’s deeply clever competition for resources in the form of AI Bots.  It’s just something I can’t get enough of; Splinter Cell: Conviction’s underrated Hunter mode plays with this also.  Where I expected it to go was deeper into the place they had charted: something MOBA inflected.  That game could be in here too, somewhere.  Still like it.  Might even love it.  But it’s strange to think that we had such different ideas about what they had made.  I wonder if they felt that they had not succeeded in some way in their first at bat, and the sequel is a chance to do it “right.”  I should ask, and see what they say.

It’s true that Acquisitions Incorporated: The Series: Season One: Yay has just wrapped up.  But that doesn’t mean the adventure is over: now your torso can have an adventure all its own, with Gavin’s supernatural Wizard Cop tee:

I will marry this shirt the moment the law allows for it.

(CW)TB out.

Gabe / 17 hours ago

Thornwatch on BoardGameGeek

Thornwatch is so close to finally becoming a real thing. It’s coming together so fast now that it has literally been improving every day for the last couple weeks. We took a prototype to Gencon a few weeks ago and while we were there we sat down and played the game with folks from BoardGameGeek. If you have not had the chance to see Thornwatch at a PAX, this is a really good look at the game:

I was also on a panel at GenCon called “Betrayal to Thornwatch” lucky you, that was filmed as well. Mike Selinker ran this panel about Lone Shark Games and their pretty ridiculous catalog.

 


-Gabe out

 

 

 

Rocket League Got Some PA Goodies!

PAX is just around the corner and the folks over at Rocket League have added some cool Penny Arcade/PAX items to their game!

Hopefully you’ve been watching the Acquisitions Inc. series on YouTube. If not you should catch up on it now because the live game we play at PAX will pick up right where this series leaves off.

If you can’t make it to PAX, the Live game will be presented as a Fathom event this year which means you can watch it live at a movie theater near you. The Twitch stream isn’t going anywhere but there’s something about watching it with a big group of folks and the theater going audience even gets some bonus stuff. So if you can’t get a seat at Benaroya Hall, you should grab some tickets and watch it with nerds near you!

If you have been watching the series then you might like the new shirt we just posted in the store.

Jim Darkmagic, Wizard Cop. Coming to NBC this fall.

Not really, but I wish.

-Gabe out

 

 

Gears of War 4 the watch!

I haven’t had the watch long but it’s already time to defend my title. I plan on practicing by trying to cut Jerry in half with a real chainsaw.

Tycho and I have assembled teams and we will battle in just a couple weeks at PAX!

Also, if you like cool pictures from the Penny Arcade office you should subscribe to the Pamegacorp Instagram that I just linked to. I also have one of my own that I’ve been pretty active on.

After almost 18 years, I still love drawing these jerks. #pennyarcade

A photo posted by Mike Krahulik (@cwgabriel) on

Subscribe to both of them and “Cram that Gram!”

I don’t know if that is actually the Instagram slogan.

It’s probably not.

-Gabe out

 

 




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