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Tycho / 12 hours ago

We Need A Back-End Developer/SysAdmin

Here’s what you know:

Critical
Apache
CDN Management
MySQL
Varnish
Web development experience
E-commerce experience
Knowledge of PHP, jQuery, Javascript, HTML

Important, but you could learn it here
Expression Engine experience
Shopify experience

Bonus
Computer science background
Familiarity with CSS
Developing sites for mobile
UX design
A cool hacker name like “Isolde” or “Matrix”

Here’s who you are:
When you encounter a new challenge, it’s exciting.  You can always think of something that could be a little, or even a lot better, and work to make that happen.  You enjoy prioritizing things.  Working with our amazing designers to realize cool web things is basically how you want every day to go.  You want to humanize technology and make it approachable to others.

We’re going to be moving in some novel directions, and we can’t do it without you.  Sound good?  Drop a mail to biz@penny-arcade.com with your resume, and let’s talk.

Penny Arcade is an equal opportunity employer.  We are committed to building a diverse team and strongly encourage applications from female and minority candidates as they are under-represented in this field.

Tycho / 13 hours ago

This is exactly how I play these games, in general.  I’m not, you know, proud of it, that’s just the pattern.  But Horizon might break me out of it, just because it doesn’t have the same segmented arc at all.  It’s not race/menu/race/menu.  It’s an open world game where your body is a car, and what they’ve got me doing in there is far, far more varied than I was expecting.  I also wasn’t aware of developer Playground Games’ pedigree - take a look at the Wikipedia page, which is essentially a spreadsheet of every racing game developer you’ve ever loved.  I learned that from somebody in the channel of the stream we did, actually.  We played some on “the Twitch,” which gave me a chance to see how much farther along in this CarPG continuum Gabriel was than myself.

If you’re curious about the game but missed the stream, never fear; on the Internet, all things are possible.  Many things, certainly.  Some things.  Maybe “possible” is too strong.  Things do happen on the Internet:  I think we can all agree on that much.  In any case, I can definitely link to an archived stream, and if you click it your browser will go there.

That will have to be enough.

Oh!  And there’s a just a few more days on Lone Shark’s Thornwatch Kickstarter, which started to pick up near the tend like they always sorta do.  Another reason for the uptick might be that anybody who backed at the Summon the Thornwatch level or higher can add five bucks to their pledge for shipping and get the Dark of the Wood expansion for free.  Like I have said repeatedly, there’s a lot about this setting that only I know, and the main draw for me creatively here is that making games gives me a chance (as it did in the Precipice Chapters) to really stake these universes out.  Dark of the Wood answers questions like: Are these the only Thornwatch?  Why might people be afraid of them?  Does the Ebb have an effect on the Thornwatch?  I always knew, but I never told anybody, and I’m jumping in with both feet.

(CW)TB out.

More Thornwatch Art

The big bad monster in the Thornwatch print and play is the Swamp Choir. I thought I’d share some of the progress pics I took while I was drawing it.

Rodney said he was looking for a monster with multiple heads. So I went to work on the art side of it. I did a few different sketched but this is the one I really liked.

I cooked up this crazy four headed turtle and sent it over to Tycho. He came back with the name Swamp Choir and went to work on the lore while I started inking.

As I was inking Tycho kept sending me info about this thing. How the different heads sing songs to lure prey into its swamp. How the Ebb tainted tree on its back has poisoned the beast and driven it mad. I gotta say, he’s a handy guy to have around.

When I’m coloring a big piece like this I usual start with the background. I work “up” towards the foreground elements.

Have you ever seen the inside of a turtle’s mouth? It’s fucked up! Don’t Google it unless you are ready for the nightmares.

Here is the finished creature. This is the art we ended up using for the Swamp Choir momentum card as well as the token.

The Kickstarter is just about to wrap up but you still have a few days to get in on it. We’ve actually sweetened the deal and added an expansion to the offering. This will include a new set of Thornwatch classes to play as well as some new story boards. You can get all the details over on the KS page. Tycho and I were curious what happens if the Thornwatch become corrupted in someway. What if they are summoned through a tree that is infected with Ebb? It started with the Briarlock but we’ve got four other classes in the works that examine that same idea.

Thank you again for supporting the Kickstarter. It will end next week on Wedesday Oct. 5th. If you haven’t checked it out, it’s not too late! Also don’t forget to tell your friends. We need all the help we can get to spread the word outside the normal PA audience.

There’s also going to be a Thornwatch event at the MOX Boarding house in Bellevue this Sunday. You can get all the details right here. I sadly will not be able to make it because I’ll be out of town, but plenty of folks from Lone Shark will be on hand to run you through the game.

-Gabe out

 

 

Tycho / 2 days ago

Want to work on PAX?

There are a couple opportunities to PAX it up with our partner ReedPOP.  Here are two jobs in Norwalk, Connecticut, which you should absolutely check out:

PAX Content Manager
PAX Content Coordinator

What is the difference between a Content Manager and a Content Coordinator?  Good question; it’s all in the links.  This next job is not in Norwalk, CT.  In fact it is very far away from there, because it is for PAX Aus (which is fast approaching and you should buy tickets!):

PAX Aus Sales Manager (Sydney)

Let’s make some shows.

(CW)TB

Tycho / 3 days ago

Success And Its Opposite

Gabe is playing an Xbox game at home, alone, and without compulsion - specifically, Forza Horizon 3.  I don’t know what caused this to happen, but it’s happening and we have to deal with that.  Specifically, I have to deal with that.

I grabbed a copy after being coated in his effusions, and with a jaunty spirit, named my international racing mogul Sloth.  In my mind I can see his business card, and underneath where it says Sloth is a curl of italicized cursive that says “It’s Ironic.”

I want to know way, way more before I talk about it, but the initial impressions are really, really good.  You have to play for awhile before “Horizon Online” materializes, but once it does, it offers some highly novel options: modes for unbridled adventure, and even a way to approach the campaign content together.  Loneliness is what keeps me out of the racing space in general, and their approach is making me feel things.  Fans of The Crew, of course, are shaking their heads.

Two important things to consider today.  The first is an unbridled attempt to tantalize you that is almost beyond cruelty and ventures into a kind of hesitant sadism:

'He turns pals into pyres with his unfriendly fires.' #comingsoon #pinnyarcade #acqinc

A photo posted by Penny Arcade (@pamegacorp) on

Do with this information what you will.  Common responses thus far have been salivation and the sort of shuddering one sees at down home tent revivals.

It was also my great pleasure to talk with Theresa Duringer over at Temple Gates, creators of Ascension VR, about…  well, I won’t lie to you.  We talked about Ascension VR, in a brand new Tycho Tries.

I’ve said it before, and lo, here is another opportunity: the approach she and her team took with this game from a presentation perspective is fascinating, and they’re just getting fucking started over there.  I can’t wait to see what huge interactivity problem they solve next.

(CW)TB out.




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