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Tycho / 13 hours ago

Because I believe that Interactivity is last artistic frontier, when new constructions of interactivity arise - even halting, incomplete, or flawed ones - I recognize them as larval stages of whatever Jenovan “final form” awaits generations hence.  Counterpoint: If your game animates bears by having them flip and roll from their heads to their back to their ass, you’ve already lost Gabriel and he’s not coming back.

The conversations I have with my associate Gabriel about this are occasionally heated.  There is a level in Snipperclips that is, essentially, about lock picking; you have to snip each other into shapes that will trip two sets of pins correctly.  It became clear about midway through this process that once you had clipped one player into the right shape, that shape itself could cut their partner into the right shape.  They were like negatives of each other, and that’s more or less how our deal works.  He plays games for “new art,” which for him is synonymous with “new perspectives.”  He wants to feel a human presence there, and it may be a little inside baseball, but it’s one of the only ways he can.  I try to find the creator in the concepts and systems they broadcast through their work - I can read a comic book in about twenty-five seconds, a hateful act in his worldview, but then he can “read” a whole comic and never see the words.

He generates stimulation from some abstract, probably terrifying internal well, and I curate and synthesize the things that come in.  I require the novel, the bizarre, the distinct, the imperfect, because in my experience everything I’m exposed to commits some valuable organism to the agar.

Episode 3 of Acquisitions Incorporated: The “C” Team airs utterly, dangerously live tomorrow, starting at 3:30pm PST.  Show up early to catch a rebroadcast of Episode 2, which you can also catch up with via Twitch, on YouTube, or via Podcast.  I’ll see you then!

(CW)TB out.

Tycho / 3 days ago

One of the more interesting things about playing The Legend of Zelda: Breath of the Wild is that you feel all kinds of new feelings, or “feels.”  They come from a variety of places, but one of them is that you are actually having new experiences that effervesce through your trunk-zone.

People have different opinions on how durability works in Zelda.  I think it works like this because it is a part of the game’s philosophy, which is that the place you are in is a real place.  This is why you can climb everything; this is why you need to eat, all this kind of stuff.  Physicality, rendered here with the shorthand of “durability,” is simply a function of its existence.  But also, your shit breaks and I can understand why a person might not like that, especially if it creates some truly bizarre social scenarios.

Also on the Switch front, Greebo and I beat the base campaign of Snipperclips.  I was gutted.  When my rad daughter Ronia beat Animal Crossing: Happy Home Designer, “beat” being an interesting concept for a game about interior design, she started to cry.  I wanted to cry here, too.  All I want to do is to increase Mike Krahulik’s utility through precise, curatorial lacerations.  Everything else I’ve ever experienced in life was just a shaky scaffold to lift me up to this moment.  The greatest thing you’ll ever learn is to snip, and be snipped in return.

Hey!  The second episode of Acquisitions Incorporated: The “C” Team is now up, and ready for your feastination:

Of course, you’re also welcome to keep up with the show via the podcast feed.  The main thing is to get you caught up for Episode 3 this Thursday.  Stop by the show at 3:30pm PST, and let’s throw some dice around.

(CW)TB out.

Tycho / 6 days ago

I mean, it’s all true.  If some raucous, snouty beast-men want to cavort I’ve got my own priorities that don’t intersect with them on the graph.  But occasionally they take up inadvisable hobbies.

So, the high from running Acquisitions Incorporated: The “C” Team lasts well into the next day and projects a seeking tendril, yea, even unto the weekend.  I just ring at a certain frequency, like a meditation chime; it’s still there even as the sound gets smaller.

You can approach it any way you want to, but it might help you to know the cadence.  The game runs from 3:30 to 6:30 PST on Thursdays - you can hang out in chat, guide the game with bits, and see me do whatever this is utterly, dangerously live.  Can’t catch it live, or prefer to tuck it in when you can?  The Twitch VOD will go up Fridays, and I’ll always let you know when it goes live.  Saturday, we should have a nicer version straight out of the board for the YouTube channel, along with a Podcast you can currently keep up with at this RSS but we’ll get it spread around to the services sooner rather than later.

Occasionally we have undertaken a project, and it’s gotten into me so deep that I can’t sit down.  I feel like a little stove full of coals, waddling around in big arcs with those weird feet they have.  You could put a snowball on my head, and it would be gone in a minute.

(CW)TB out.


The Thornwatch Kickstarter was a huge success but it’s possible that you missed the opportunity to back it. Don’t worry, If you missed the campaign you’ve got another opportunity to get in on all the cool stuff we offered. We’ve got a PledgeManager page set up for Thornwatch that will allow you to preorder the game from now until April 21st. You can get the base set, the Dark of the Wood expansion, the acrylic pawns for both sets, and the deluxe wood box from Dapper Devil.

(Dark of the Wood concept art)

If you have somehow managed to miss all my posts about Thornwatch, here’s how the folks at Lone Shark games describe the project.

Thornwatch is a graphic novel adventure created by Penny Arcade and Lone Shark Games. It is designed by Mike Krahulik and Jerry Holkins of Penny Arcade and Mike Selinker, Chad Brown, and Rodney Thompson of Lone Shark Games. It bridges the gap between board games and RPGs, the first of three interlocking games in the Eyrewood Adventures line. Through the game’s unique modular storytelling structure, players get the experience of an RPG in a board game. Thornwatch can be pulled off the shelf for 60 minutes of fun, or provide 2+ hours of epic adventure. It is a visually arresting game, unlike anything we’ve ever made before. When you play Thornwatch, you are inside a comic book story of your own making.

I am in the asset creation phase now. After working on it for years, I’m actually drawing the stuff that will go in the box now which is pretty exciting. I’m also assembling a little team of artists to help me bring it all together. It’s a big game that needs a ton of art and I’ve found some really talented folks to help me. Nick Trujillo who you might remember from Strip Search is working on the paintings that will become our map tiles. I’ve also enlisted the incredibly talented Aviv Or to help me with the comic book style story boards that you will use to build your adventures. It’s going to be a beautiful game and you can still get in on all of the cool Kickstarter action (for a little bit longer) via our PledgeManger page. Thanks so much for all your support, this project has been in the works for a long time but we can finally see the finish line!

-Gabe out

Tycho / 1 week ago

I haven’t had sex with any “entities” in Andromeda yet, but, you know, I’ve got my eye on a sextupedal “physical dream” called the Bright Cogitant and some kind of crab with time-travelling genitalia.  I’m keeping my options open.

I have the Real Boy version of the game now; my trial was rapidly moving into the Gourd Phase.  This trial “ended” at a point where I had started to become curious, and now I have enough curiosity to grease the experience somewhat.  The further I get, the more I think the writing is an intentional tonal shift as opposed to a complete misfire.  It can still be amateur; that’s a separate conversation.  But meaning to do something that doesn’t land with a portion of their audience occupies a distinct portion of the diagram.  I’m open to the idea that it was written for someone else.

Hey!  Tomorrow at 3:30PST is the second episode of Acquisitions Incorporated: The “C” Team.  We had a blast at the intro, which you can catch up with on Twitch or on YouTube right here:

Let us know what you think; we’re hoping to roll out a Podcast of the adventures also, as I’ve gotten a ton of requests for that and I want you to be able to get at this shit however you want.  This afternoon on the stream, Mr. Gribs and I are gonna be Twitching The Switch, which sounds like a nineties sports movie.  Trying to figure out if it’s gonna be Zelda, Snipperclips, or BOTH.  Might be tough!  Roll through around 2PST.

(CW)TB out.

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