It's true, though. Sorry. We made another Jump Ship comic. Which is also a strategy guide…? I'm told such guides are a hot commodity.

New Strips Mon, Wed & Fri
I realized now that I should have put the name of the game in the strip title, maybe. If you got super cranked up looking at the power board in the comic, and you were like "surely they aren't doing a Tetris-inspired block puzzle to manage their ship, just like I saw in that dream I had. A dream I've held so close" well I got real good news for you, space cowboy. The game is called Jump Ship and that's exactly how it fucking works.
Today marks the 16 year anniversary of the very first Lookouts comic strip. Created during the original “Pitch Week” in which we present to you the reader three new comic ideas presented as a single page pitch. This particular week saw us pitch the ideas for Lookouts, Automata and Jim Darkmagic. Lookouts won the voting but we ended up making a bunch more Automata as well.
The reek - the stench - of dreaded continuity can be whiffed from nearly a mile away, like a distended whale carcass reaching critical mass. It took more than twenty years, but finally conditions in the retail space aligned with an ancient character's… well, let's not say predilections, They are now more in line with his lived experience.