At SDCC one year, some of the writers on The Simpsons came by to say hi. They told us something we thought was bizarre at the time, but they would know better than us: that it's okay to use the same joke again but it has to be at least ten years later. The parachute stuff was back in 2002; I think we're in the clear.
Latest Comics
New Strips Mon, Wed & Fri
Eats, Chutes, And Leaves
I didn't know! Back in the day, it literally used to be the 9 key, placed there as a kind of test by the developers. One of the more twisted executions of this concept must have been in America's Army, where if you didn't land correctly via a specific input you'd break your leg at the spawn point and just… crawl around. Is that meaner? I guess they're both pretty mean.
New Hanna Art!
After finishing up the recent Lookouts storyline I still felt like drawing Eyrewood stuff so I did a new Hanna piece.
Shit Detection
I don't think I've ever deployed the terminology here, but Gabriel and I will sometimes use the term "videogame" to describe a game that feels good to play. It's the result of many games being so bent toward epitomizing their genre conventions that they lose sight of the fact that they are something you have to play with in order to enjoy. There are a lot of Bethesda games that are very "open world," which is not without its virtues, but the actual experience of playing them is worthwhile because of those factors and not because someone thoughtfully modelled the experience of being there. As an example: Battlefield has always offered scale, but their gunplay and movement haven't always risen to the moment; I feel like BF6 is a videogame, even if my own sloth and ineptitude sometimes obscures it. At least they know what's going on.
