Because we're still in the first flush of ARC Raiders, no equilibrium has been truly reached and thus raw potential permeates every interaction. This is the terrifying, middle-space ambiguity. You've heard - from us and others - that solo runs very nearly constitute a separate product from the first. You can and will get put under and robbed by rats and scoundrels, but the ratio is much different. I would say it's the inversion, almost to the number, of the group play dynamics. They are gonna try to kill and eat you the vast majority of the time, but every now and then they are just trying to check a box on the meta progression - a human universal, something anyone can understand. I have a button that shoots a gun and I have a button that talks to strangers. They're both modes of communication.
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Help Us Help Sick Kids!

This is just a quick post to remind folks that the annual Child's Play charity dinner and auction is coming up on December 5th and you can get your tickets right here. The big news this year is that Jerry and I are returning to the stage to host the evening and serve as your terrible auctioneers!
Will It Crush
"Always two there are" isn't an adage limited just to the traditional distribution of evil Jedi. There are also two reasons why a person might engage with Extraction as a genre. I indicated the first on Friday, but one more appropriate to Gabriel and others.
ARC Raiders!
I am obsessed with ARC Raiders. This is my first time playing an extraction shooter and I am fascinated by the social experiment angle of it. I have had some absolutely unforgettable encounters with other people in the game and I’d say the overwhelming majority of those experiences have been positive.
