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Tycho / on Wed, Jul 16 2014 at 11:05 am

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There are many examples in the archive of us getting a word stuck in our mouths.

It’s like those shark shows, where they have the sharks, and the underwater cage person, and the shark has something in its jaws and it is freaking out.  I would never say that what I have isn’t an observable, definable condition, only that I’m lucky enough to have lashed a loosely bound framework around this obsessive core.  Also, that you seem to get something out of it.  Or that you endure it.  Or that you occasionally prefer it to nothing!  Let’s go with the last one.  In any case, I had an attack of this condition yesterday when Gabar was reading to me from a new sci-fi book.  Historically I’ve kept bedroom tools and kitchen tools separate but I am beginning to reconsider.

Also: I have filed away “Nip Rasper” as a name for use in a future RPG.  I suggested that Galabrion draw him, but I don’t think the request found purchase.

I have written on more than one occasion about the games of David Sirlin, and occasionally the person of David Sirlin.  I’m a fan of his in the way that I am a fan of Brian Michael Bendis or Brian K. Vaughan: if they did something, I’m there to see it.

If someone wants to play a quick game of something, I bring out Flash Duel; generally when asked for “my favorite game” I say Puzzle Strike without hesitation, as though I were measuring my control area.  Like his other stuff, it’s a codification of asymmetrical fighting game mechanics.  It’s like if Dominion were Street Fighter, basically.  And, like the genre it evokes, you can “button mash” in it: you can “play it” without playing it.  I didn’t understand it for months, didn’t know what was there to get, until the moment I did, playing it obsessively with every character and not moving on until I understood each one.

That was my arc with Yomi also.  I had it, and liked it; his “thing” is in full sway here.  Every “character” is a Poker Deck full of custom cards and they’re all completely different experiences.  It wasn’t until I started playing the app and I got a sense of the timing on some of the special abilities that it joined the others in my standard pitch to new players.  It’s rock solid, competitive, tournament quality play backed up by a ridiculous amount of playtest data.

There’s a Kickstarter for the newest set that ends today, that’s what all this is about.  There’s only ten hours or so left on it, and if you’re looking for a game you could play for years and still get better at, one that will continually reveal itself to you, you know, it’s not a bad choice.

(CW)TB out.

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