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Gabe / on Fri, Oct 16 2015 at 4:01 pm

Australia Pins!

Hey Pin Pals, here’s a look at what we have cooked up for PAX Australia!


Death Squared Red & Blue Pins [SMG Studio]
Available at The SMG Studio Booth in PAX Rising

Nissa Pin [Wizards of the Coast]
Available at the Magic the Gathering Booth in Tabletop

Screencheat Logo Pin [Samurai Punk]
Available at the Samurai Punk Booth in PAX Rising

Praise Helix Pin [Twitch]
-Be one of the first 300 guests in line for Twitch Town Hall panel Friday, October 30th, 4-5PM at the Wombat Theater
-The first 50 people to play at the Twitch Corsair gaming arena will walk away with a Praise Helix pin everyday at booth #1116
-Follow us on Twitter to find out which Twitch staff member is playing treasure goblin and hoarding a bag of pins to give away. They’ll be on the show floor daily at 2PM

Medius the Cannibal [Tin Man Games]
Available at the Tin Man Games Booth in PAX Rising


PAX AUS 2015 Pin Set
Available at both PAX Merch Booths.

Limited Edition PAX AUS Polygon Pin
ONLY available at the PAX Merch Lite Booth


Gabbie and Tyche Pins
Trade with Gabe and Tycho.

PA Staff Set 3
Trade with Penny Arcade staff members for their Staff Series 3 pins.


Get your Pin Quest here.

-Gabe Out

Tycho / on Fri, Oct 16 2015 at 10:24 am

So, here’s an index of the difference between myself and my friend Mork.  If I see some words, I read them right away.  I mean, I don’t even “read” them as such.  I absorb them and they are incorporated instantly.  Mork, on the other hand, will buy a game because he sees the cover art and thinks it must be the sequel to Bravely Default when it is actually a totally other game called The Legend of Legacy.

It’s made by a kind of game development supergroup and brought to our shores by Atlus.  Or ATLUS.  I don’t remember which one it is.  Generally speaking, I don’t particularly care how a company wants their name styled.  I got a mail from a Sony rep once because I wasn’t capitalizing the S in Playstation, and it’s like…  huh.  Why would you think you could do that?  Did you do that before, with someone, and it worked?

But I would probably do it the way Atlus wanted without someone over there being gauche because they’ve brought me so many interesting thoughts over the years; they took a chance on releasing Demon’s Souls where I live, and look how well that turned out.  I could just list games for a long time, but I won’t.  Etrian Odyssey!  Okay, just the one.

Reviews for the game are all over the place, and a big part of that is that the RPG is sort of moribund as a mainstream genre.  There are a couple brands that can move the needle, but since its vital DNA became incorporated in virtually every other genre minus the grind, when people take a hit of the pure stuff it comes on a little strong.  Gabriel goes into games in general to see new art, and I go into them to have the surface of my brain siped; we’re both getting what we want.  He also tends to bring such games with him on trips where we’ll be required to, I don’t know, fly for more thirty hours.  There is a desperation in that position.  But!  In a profoundly retro maneuver, there’s a even a demo for the game on the digital store that lets you carry over your shit.  So, if you want to forge contracts with elemental forces or whatever the path is open.


Gabe / on Wed, Oct 14 2015 at 2:06 pm

PAX South Panel Submissions Needed!

It might come as a surprise to you but we don’t have anything to do with the panels at PAX. They are submitted by you guys and we just try and make room for all the things you want to talk about. We are specifically looking for folks who actually want to speak at the show. So if you have a panel and you’re ready to bring it to PAX South, let us know.

-Gabe out

Tycho / on Wed, Oct 14 2015 at 10:44 am

It’s quite true!  We were very nearly in Minecraft: Story Mode.  I was very excited and told my son, in an effort to condense for him into a physical being, but alas it was not to be.  Do you want to see what we would have looked like in there?  I think it’s pretty cool:

Brenna, who has a degree in “theatre” and knows all kinds of shit about it, says that this kind of thing happens a lot.  There is a story about somebody who went to the premiere of a movie they were in only to find out that they were not actually in that movie anymore.  Indeed, that’s more or less what happened to me with Story Mode!  The original version of the strip is about being in the game and still not managing to be real, but when I played through it and did not see what we’d done - and I’m really glad I did that - it necessitated some textual healing.

I’d never done anything even remotely like voice work before, and after I had done it, I tried to imagine how I could orient my life in such a way to make it happen with substantially greater regularity.  I got a sense of this back when Brenna was in college, but a script is like sheet music.  I think because I write things, I had gotten a sense of writing’s primacy over all human endeavor.  But if you were to put four or five scripts onstage, people would not feel as though they had seen a play.  Even a very good script - taut, but bouncy, like a drumhead - is still a pile of paper.  And so when you have one in front of you, on a literal music stand, the metaphor is complete.  Playing around with the text, being coached in certain directions through the headset, offering suggestions and trying them out, I had no idea how collaborative the process was.

After our boys had played it, what we learned was that Telltale has got ten year olds fucking dialed in.  You and I know the Telltale Style by now, and this is an especially broad execution of it - we might not connect with it as we might in say Wolf Among Us.  We know a lot about stories; we know the narrative periodic table.  But they spend most of their time in games without explicit stories or characters, which is fine; I have no beef with it.  When they are given a story though - and characters - inside an iconography they have endlessly tinkered with, and worried, and lived in?  They vibrate, like a violin string.

(CW)TB out. 

Gabe / on Tue, Oct 13 2015 at 9:40 am

PAX Australia Schedule!

Here’s a quick look at all the Penny Arcade content happening at PAX Aus this month.


11:30a - Penny Arcade Q&A, Main Theatre (Right after Storytime with Warren Spector)

2:00p - Gabe and Tycho Signing, Queue Hall

7:00p - Gabe, Tycho, and Friends, Main Theatre (Tycho and I, Kris Straub, Angela and Aubrey from the Doubleclicks playing a bunch of custom games from the Jackbox Games folks. This should be a really fun night.)


10:30a - Penny Arcade Make-a-Strip Panel, Main Theatre

2:00p - Pinny Arcade Trading Session, Queue Hall (G&T + PA Staff)


11:30a - Child’s Play Charity Live Auction! Wombat Theatre

2:30p - Penny Arcade Q&A, Main Theatre

4:00p - Gabe and Tycho Signing, Queue Hall

5:30p - Omegathon Final Round, Main Theatre

You can check out the full schedule right here.

Or the mobile app on iOS and Android.

And you can still get Friday and Sunday Badges here.

-Gabe out

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