The Conflux, Part One
Gabriel put his Dungeons & Dragons campaign on hiatus almost a year ago, which happens, and is more often than not a euphemistic device for “never playing again.” He wants to fight that common arc tooth and nail, and I’ve committed my entire mind to his holy task.
His challenges are dire, which is why it takes more than one strip to contain them. Frankly I don’t know how many strips it will take. He’s exploring other systems now in an effort to counteract the power creep his characters represent after twenty-one levels of Fourth Edition; I think there’s ways to manage it, but the thinking we’ve read on the topic thus far is that Dungeon Masters should kill endeavor to kill (specifically, disintegrate) their players long before then.
I wanted to make absolutely sure that you’re taking time out to watch Extra Credits. Robert asked me if I would be okay having it on PATV, apparently the show needed a place to land, and I told him that I didn’t know what an Extra Credits was but that I liked credits as a generalized class and that having more of them than was strictly necessary probably wasn’t a bad plan.
As it happens, Extra Credits is absolutely vital. When you are gorging yourself on blog, coming away “satisfied” with the quotation marks thoroughly attached, you may find yourself wondering “where the robust commentary at?” Well, it’s on Extra Credits, a show I didn’t even know was real, and we’ve got three seasons of it. You’re going to lose a day to it, trust me. I would simply budget that time up front.