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Rex Ready Player One, Part Six

Sorry about that; two things. One, I get incredibly dumb when there is a time change. And two, a couple of the people I asked for stuff to post no give it to me. V shameful in my opinion, except…. one of them was in a tender place after completing their new company's first game, thought they could write about it, and just… couldn't. It's about a teenaged raccoon who delivers love letters on his sweet-ass BMX. I guess I could just ask him questions. That might get around it. I've been meaning to start interviewing all the weirdos I know, I der the monomer "FrieNDA." I'll do that next week.

Rex Ready Player One, Part Five

I hardly know what to say about young Christopher Badell. Maybe I simply know too much to effectively cull it. His Sentinels of the Multiverse shit is brilliant - whether in its original form, an RPG, or a wargame somehow. He's a very generous person and, dare I say it, maybe even a buddy or pal - acting as midwife to games from others like Spirit Island or COMPILE is a completely separate skill which he also possesses. It gets rude after a certain point. Did he get extra points at character creation? Gotta be. That's before we even get into this last couple years, which has certain things in common with the Hero's Journey. Anywho, here he is:

Concerning Comics That Do Not Exist

Rex Ready Player One, Part Four

Through his company Asmadi Games, Chris Cieslik - however you might choose to pronounce it - has either published or designed some of my favorite games. A lot of people might be familiar with We Didn't Playtest This At All, but between Innovation, Red7, and especially One Deck Dungeon he's just associated with a lot of all timers. His next one, which will be at Gen Con, has the potential to be another Uno in my opinion. If you see him there, ask him for The New Shit.

Why Games Need to be Unfair

by Chris Cieslik, 

Owner & Lead Designer, 

Asmadi Games

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