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The Pokemen

I remember when Kiko and Greeb got super into Pokemon TCG, they were listening to podcasts and stuff, and because they played the game on a card table in my office I had a chance to watch their friendship stretch and become taut in real-time. The card game has incredible heft, actually, on multiple axes: toy collecting isn't something I honor essentially, but there are cards in this game worth hundreds of thousands, even a million dollars. But the game itself, even though it is largely concerned with tussles between colorful beasts, has a couple really unique dynamics that are not only really interesting they also keep it from being Just Magic Again, which is a genre dense with the ruins and gnawed bones of many Noble Attempts.


Game of Thrones, at its apex, had the cultural torque of a global religion. It's hard to imagine that time, for a variety of reasons. I feel like its self-immolation was fairly complete; it had good bark, and a pronounced smoke ring. Trying to bite this particular apple again seems like the opium dream of a diseased and desperate mind.

Clown Wars

By Tycho – August 12, 2022

In the sun-dappled Elysia of the before-times, Kiko and I used to go over to Gabe's house and play a game called Dust. One of the cleanest, most fun wargames of all time, it was a very solid place for Gabriel the Younger to start the hobby. The legibility of the system and the celerity of its resolution - for example, it's played on a massive grid instead of measuring arbitrary distances - means that you can go four player and play two games in an hour and a half. Maybe you haven't played a wargame. Just so it's clear: what I've just described is not a thing. I once played a game of Warhammer 40k with four people that lasted twelve hours. I didn't play again for about fourteen years.  I liken it to when one of those big snakes eats a gazelle.

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