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Rock Star

There is apparently a significant introductory period In Assassin's Creed: Shadows, one Gabe almost didn't endure, because he felt like he had seen and done all this stuff before. Then he got really into sneaking around as Naoe. Then he started staring at foliage dancing in a gentle breeze. Then, well, he found "the real game" and he lost his mind.

Gabe's Gudnak Art

As I was mentioning the other day, the people behind a card-based wargame called Gudnak I met out at PAX East asked Mike and I to make stuff for them - my contribution is a piece of fiction about a type of Rotborn character called a Pupil, and then Mork drew the same character for use on an in-game card. There are lots of Pupils, and none of them agree on what the lesson they're supposed to learn even is, but that's the least of their problems. This is what she looks like!  Eyrewood energy.

Chaotic Great, the team behind the game, has been incredibly fun to work with and speak to which happens sometimes on projects but rarely to this extent. I should have known they would be cool as soon as I figured out the game's logo was an Ambigram. The Kickstarter is kicking ass and they keep adding cool shit to it, including early access to a dangerous digital version of the game at a certain threshold. I hope we get to play around in this world again at some point.

(CW)TB

Chekov's Dick

We did play some Kill Team Lite for a very particular reason which I won't spoil, but I haven't played it in a minute so I feel confident I got virtually every rule wrong. Plus, there was another issue that marred the studio session but because it is incredibly shameful I am loathe to relate it here. Not shameful for me in the least - if anything, I'm invigorated - but it is very shameful for someone else. So shameful I decided to put it on display in a public place where many, many people could see it.

Alarming

The Rivals vibes were immaculate for much longer than is statistical; people were just in there having fun, looking at the cool art, figuring out how to manage a roster of more than thirty universal paragons at once. Quickplay has curdled a bit since then, which it would basically have to do.

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