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Shit Detection

I don't think I've ever deployed the terminology here, but Gabriel and I will sometimes use the term "videogame" to describe a game that feels good to play. It's the result of many games being so bent toward epitomizing their genre conventions that they lose sight of the fact that they are something you have to play with in order to enjoy. There are a lot of Bethesda games that are very "open world," which is not without its virtues, but the actual experience of playing them is worthwhile because of those factors and not because someone thoughtfully modelled the experience of being there. As an example: Battlefield has always offered scale, but their gunplay and movement haven't always risen to the moment; I feel like BF6 is a videogame, even if my own sloth and ineptitude sometimes obscures it. At least they know what's going on.

Watchers of Thorns

The funny thing is that I know what happens after this, but as much as I would enjoy it I think it should probably be its own thing by itself. There are a bunch of folkways around a Lookouts' sword coming back to the village, and a few more surprises, but that's something we can get into at some point in the future when the real world becomes too stupid to write about. Again.

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