My existing VR headsets have always had some kind of foam around the porthole - the aperture which enables mere meat to traverse the digimal realmz. There are even people who add more foam, as though we weren't in the kraken's-grip of a global foam shortage! The PSVR2 has a kind of thin, rubber accordion between the screen and your face which is legitimately crafty because it's always the right size. It was so good at its job that I wondered why it isn't more common. And then I very quickly discovered why. Gabriel asked if I wanted a wet wipe for it, and I asked for a dry wipe instead, which I think is just… a towel.
I had a chance to play Demeo with Garb and Kara last night, and as in the best rounds we got out through the skin of our teeth. I'd never even played the Roots of Evil campaign, one of many campaigns they added completely for free, and like the others it has some very novel twists - especially around the all-important key you must secure. The 2D versions of the game are also great, the fundamentals are still there, but if you can all be around the table together it feels different. That is to say: it feels like being around a table.
But Gran Turismo in VR, particularly if you've made the kind of rig investments he has plus a minor spot of influencing in the form of the Logitech PRO Racing Wheel, it's… You can see the next generational leap from here. The direct drive force feedback commingled with the game's painstaking simulation of literally everything down to the surface of the track is shocking. I felt things.
Heading over to Dirty Dwab's as soon as I'm done writing the strip for our customary Fridabe product - an exemplary investment of your morning and perhaps even your early afternoon. I'll have my Steam Deck with me so after he's feasted on some Hi-Fi Rush, we might try out some Hellcard? Maybe you don't know about Hellcard. It's like a roguelite version of Castle Panic. You don't know about Castle Panic? Well, shit. Maybe we can explain such things on our stream, which starts around 10am.