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Tycho / on Tue, Aug 30 2011 at 3:09 pm

Steganography In Monaco

The game, not the town.

We were at GDC the year Monaco won tons of crazy awards, and it wasn’t hard to figure out why.  Like a game found in some kind of sealed vault, it’s a heist movie from an alternate universe where the Atari 2600 was still king.  It’s just…  striking, and it was a pleasure to see the game again at PAX.  Its creator, Andy Schatz, was talking to me about how he hides the data for a level inside a preview of the level itself!  I thought this was cool, and since we sometimes agree on whether something is cool or not, I thought I’d link it here.


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