I was an Avatar: The Last Airbender fan, a big one. Perhaps not big enough to refer to it as ATLA or whatever a true enthusiast would call it; I’m also not entirely sure what a true enthusiast might be called. So, now you have the meticulously calibrated threshold. I have been largely unavailable to mass media enterprises of late, but I couldn’t wait for the season to end to catch up with Korra. I’d gorged on the previous series, and had similar plans, but no. Gabe kept coming into the office eyes wide, head shaking, desperate to discuss and embroider.
I’m in now, though. Oh yes. And I recognize that it’s difficult to be young, and shit is confusing on the real, but dude come on.
Brenna exerts the same field that Gabriel does for whatever reason, a field which fries fucking electronics, and after trying to fix her laptop on and off for a few days I finally pulled the hard drive out of it and started poking around via my other computer. The secret I’ve been keeping as I puttered around this fucking platter is that I had no consistent backup regimen; I used to have Hybir going, but that was a laptop ago and gleaming new hardware had lulled me to sleep. We have physical prints of perhaps one out of three hundred or so, but the images that surround those prints chronologically - what we might call metadata, or what any other person would call “context” - contain the memory in aggregate.
The damage was just this side of catastrophic, where it still spins but all the partitions and file tables have dissolved. Everything is… there, sort of, shuffling on that anonymous plain, dead to the world. It ends okay, which is a big part of why I’m mentioning my exciting data-recovery weekend: there are many software solutions, but a free, no-frills trawler called PhotoRec worked best for my situation. It runs in a little MS-DOS lookin’ window chewin’ away until days later there is a folder on your desktop full of all the errant, irrelevant moments you could not possibly live without.
I wrote a videogame which is coming out today. Called “On The Rain-Slick Precipice Of Darkness 3,” it is nothing less than a ritual to raise the dead.
Which dead thing, I’ll leave to the player; the Old Ways is a good bet, and that is no doubt what motivates Zeboyd. For my part I wanted very much to repay some measure of the existing enthusiasm for the series - enthusiasm which still lingered, to my complete surprise, despite my earnest attempts to crush it.
I don’t know which one is the Director’s Cut, now: the story version, or the game version. They both tell things slightly differently, though the game makes a couple things specific that the previous one merely hints at, and I took the opportunity to pay on a suggestion the original story makes early on. You might be surprised, as I was, just how well the series works in this format; at least, I hope so. In any event, it’s a curiosity you can satisfy with a minimal, some might say nominal investment. The full version differs from the “review” version in a couple ways, the main one being that you can now adjust your difficulty on the fly. Also, I misspelled the word “character” at one point; that is fixed, also.