The Tithe, Part Ten
Ten strips is probably the appropriate number for a project called The Tithe. It seems as though people enjoyed it, which I will gladly accept over the alternative. And it’s not even done! I get to work on it forever. Knowing what I learned from this, I can shift gears over to the novels with no loss of momentum.
I drew a diagram of the series for my cohort on the whiteboard, where thing starts, overall goals, startling revelations (!!!), and he did not immediately vomit. I can work with that.
I’m of the opinion that completing Sand put him in a new place, art-wise, which spilled over into the regular strip. God only knows where we go from here. Well, Automata, I guess. That’s the last long-form piece we’re obligated to perform under the aegis of our Kickstarter agreement. I say obligated, but only because I like the word; I love that place, and want to go to there. I know how.
I know that I’m supposed to, but I do not care about the Steam Box. Steam is a service that I use to get games. It is not some kind of lifestyle choice for me; I don’t feel compelled to wear the stylish universal cap. You can build a Steam Box today if you want to. Indeed, I have one, and so do you; it’s just not hooked up to your television.
I have friends who do that now. I did it for a little while, it was fine, whatever. And I understand why Valve would want to go their own way: like Zynga with Facebook, they’re beholden to a monolithic, largely unaccountable entity for their entire business model. One that could turn any number of screws if it felt like it. So, I understand why. But I don’t understand why I have to shake pom poms for the Goddamn thing. So I can play the games I play now in another room? Let somebody else carry that water.
The devil is in the details, of course. I wonder where this thing tops out, purely in terms of Satans Per Minute.