I'll talk about Theatrythm next week, when I can stop playing it long enough for the thoughts
to coalesce. Gabriel is similarly enthralled, as will become
clear very shortly. I endeavored to be your bulwark in this regard, but if the pen is mightier than the sword, the digital stylus must be an equal amount greater than the pen.
Cryptozoic was in charge of our two "deckbuilding" games, which leverage the deeply inside baseball "Penny Arcade" license, but that
wasn't the first thing they asked for. The first thing they asked for was Lookouts.
They seem to think that it has the capacity to be really, really big, which we have always sort of agreed with, even when we came up with it at Arby's. I can distinctly remember that I stopped chewing altogether at one point, and looked at my fellows, who shared my expression of fear and surprise. As Gabriel suggested previously, it has the power to be anything. But we're going to start with a comic.
We've been working on it for awhile. There was a period of a couple months there where it was radio silence, and I didn't want to bother
them about it because I didn't want to verify what I suspected: that this, like other super rad high-concept plays, was
too beautiful to live. But that wasn't it at all! They had been prowling for the right colorist the whole time,
and I think they may have found him. There are previews of the first issue online, but I have four more pages that show the kind of beautiful, batty nonsense their team is pulling off:
It has a physical printing as well, and there's a special signing devoted to this object at San Diego Comic-Con, but we all agreed that ninety-nine cents for the digital version might pique a person's curiosity.