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Gabe / on Sat, Apr 20 2002 at 2:05 am

Boosting? More like, stupid!

I never played Counter Strike. I tried it once and I thought it looked like ass. So I had never heard of this thing called “boosting” until tonight. I call it cheap ass myself. While playing Soldier of Fortune 2 with the rest of the PA crew we came up against a clan using it non stop. After capturing the briefcase they would stack a couple guys up and then jump from the fire escape to the helipad. Now I will be the first to say I don’t like people who bitch when they lose but this seems like total crap to me. I mean, we aren’t playing super fucking Mario Brothers here. If Raven is reading I think you should do something about this. I would suggest something similar to what has been done in CS or RTCW. A stamina bar that would decrease the ability to hop around like circus acrobats is all you need. Hell I think there should be a way to simply not let a player jump on top of another player. I saw this same problem in MOH:AA. Players would jump on their teammates and then get access to weird “holes” in the map that allowed them to run around underneath everyone racking up kills. There is no reason you should be allowed to jump on top of another player. The only people who use that are cheaters and jerks who just want to ruin everyone’s game.

Oh and Raven, if it’s not to much trouble my wife would like you to add a female model to the game. She hates having to play as a guy.

-Gabe out.

Tycho / on Fri, Apr 19 2002 at 2:41 pm

More Anonymous Fun!

Please note that this anonymous fun is in response to the anonymous fun posted earlier today.

The production genius who sent in this bit of industry wisdom is obviously a meathead and should not be allowed within 50 feet of a word processor or an e-mail outbox. The image posted on Gamespot was OBVIOUSLY a scan from a Japanese magazine. If you look at the same shots posted by IGN a day earlier, you’d see GIANT FUCKING JAPANESE TEXT over half the shots. Yeah. I’m sure Capcom sent those scans riiight over, big fellah.

Also, you’ve got to wonder if said pinhead ever contemplated the fact that his company’s policies tend to differ slightly from those of Japanese developers who NEVER send overseas journalists (online or otherwise) a THING prior to running it five months earlier in Famitsu?

I could care less what this individual claims to deliver to PR, I have over 5 years experience in gaming “journalism,” and unless we’re talking about a lousy E3 press disk put together by some marketing schlep who can’t tie their own shoes, you NEVER see multiple versions of the same image.

Unless they are exclusive to a particular medium, game companies are forced to deliver print-quality resolution when they deliver images, as most go to multiple publication types, and said publications resize images as dictated by layout constraints. 

That shot had nothing to do with bandwidth.

Apparently, this guy also fails to realize that most PR people send these shots to PRINT magazines while online are left out in the cold because most executives are too stupid to figure out that print and online are two distinct demographics, and the online screens he/she is seeing are scans because said assets were never made available.

Oh, and one more thing, I don’t know what lines this poor chap’s PR people are feeding him, but in my experience, 9 out of 10 ridiculous alterations in screenshot quality happen on the PR/Marketing side.  Online sites tend to tag and post directly captured images with no change outside resizing to an acceptable resolution (the pre-launch Xbox “shots” in 1600x1200 come to mind). I can’t tell you how many times developers have called me flipping out over how dark/red/blurry a shot is until I forward the image I received from their PR people and they proceed to send me the original and we both sit and mock their publisher for a few hours.

After seeing such painfully ignorant analysis in print, it’s no wonder
shitty game companies continue to put out half-assed, lackluster, me-too
software…look who’s running the show.

Rowrr!  These industry types get so feisty!


Tycho / on Fri, Apr 19 2002 at 1:38 pm


I’m afraid that if I don’t take an Aleve the tingling will go away.


Gabe / on Fri, Apr 19 2002 at 12:36 pm

Thank God it’s Today!

Well it’s Friday and you all know what that means, it’s Love and Hate time! A brand new installment of everyone’s favorite advice column staring my wife and an angry Semite is now available right here.

I’m also pleased to announce that Land of the Rising Fun is now available for your reading pleasure. I’d like to thank the fine folks at for sponsoring this feature. While talking to Travis over there on the phone the conversation turned to the Neo-Geo as all my conversations tend to do. Travis kept right up with me and it was at that moment that I knew these were good people. Please check out the first installment of Land of the Rising Fun here. I’d really like to hear your thoughts on this one so please shoot me off an e-mail. I’d like to hear the sorts of things you would like to see covered in an import feature of this kind. What is it that you want to know about the import gaming scene?

-Gabe out

Tycho / on Fri, Apr 19 2002 at 10:01 am

It’s Strange

I have this uncontrollable urge to operate heavy machinery.


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