We crushed Wanted: Weapons of Fate, which is just as quick as you've heard. The barb of its limited duration was deepened by the fact that - during this time - we found ourselves enjoying it quite a bit. Gabriel in particular enjoyed their cinematic moments, which are somewhere between a rail-shooter, a quicktime event, and a cutscene. For my part, I was surprised to find that the story execution wasn't a wash. They could have a franchise here, if they wanted to - though they might want to run some of their henchmen through some basic barrel recognition.
