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Tycho / on Mon, Nov 15 2010 at 3:03 pm

Zileas’ List of Game Design Anti-Patterns

For some reason, I don’t remember exactly why, I stumbled onto the concept of Antipatterns this weekend.  This is precisely the sort of “insider language with strong generalist implications” that I like to collect, and it gave me the grounding I needed to read this article here.  Riot Games’ Design Director Zileas lays out a few pernicious, lingering design practices in clear language with solid examples.


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