Success And Its Opposite
Gabe is playing an Xbox game at home, alone, and without compulsion - specifically, Forza Horizon 3. I don’t know what caused this to happen, but it’s happening and we have to deal with that. Specifically, I have to deal with that.
I grabbed a copy after being coated in his effusions, and with a jaunty spirit, named my international racing mogul Sloth. In my mind I can see his business card, and underneath where it says Sloth is a curl of italicized cursive that says “It’s Ironic.”
I want to know way, way more before I talk about it, but the initial impressions are really, really good. You have to play for awhile before “Horizon Online” materializes, but once it does, it offers some highly novel options: modes for unbridled adventure, and even a way to approach the campaign content together. Loneliness is what keeps me out of the racing space in general, and their approach is making me feel things. Fans of The Crew, of course, are shaking their heads.
Two important things to consider today. The first is an unbridled attempt to tantalize you that is almost beyond cruelty and ventures into a kind of hesitant sadism:
Do with this information what you will. Common responses thus far have been salivation and the sort of shuddering one sees at down home tent revivals.
I’ve said it before, and lo, here is another opportunity: the approach she and her team took with this game from a presentation perspective is fascinating, and they’re just getting fucking started over there. I can’t wait to see what huge interactivity problem they solve next.