In strips like Apophenia and Potential Thingness, we go into the type of puzzle that The Legend of Zelda: Breath Of The Wild has wedged in literally every crevice: puzzles you must recognize are puzzles. The distinction I would make is that every time we think something is a puzzle in Zelda, it has been. That might also be true in The Witness, but I simply wasn't smart enough to perceive it.
The reward you get for these is a Korok Seed, what you might call a kind of "premium currency" of Hyrule. They're used to expand your inventory slots for various items, and you need those a lot, because when sometimes when you're killing dudes you kill them so hard that your shit breaks. It seems churlish to complain about a broken sword when you've just murdered someone, but here we are.
You redeem them with a creature called Hestu, or maybe he is a Hestu; he puts them in his maracas and does a wild dance, and then mystical energies issue forth. These energies may be related to inventory slots or they might not! It isn't a hundred percent clear. But knowing what a seed is, and knowing what it must mean to get it, is just… huh. I don't know. Maybe they're down with Hestu. Maybe this is an aspirational arc for sentient plant people.
Yesterday was a big one for Acquisitions Incorporated, Faerun's fastest growing adventuring franchise: we launched the adventures of The "C" Team. You can meet them all here on the Official Staff Page, but in their first outing I thought they managed things quite well! One thing I wasn't prepared for was all this baller fan art to roll in on Twitter:
And one more, from our own Gabriel.