One of the more interesting things about playing The Legend of Zelda: Breath of the Wild is that you feel all kinds of new feelings, or "feels." They come from a variety of places, but one of them is that you are actually having new experiences that effervesce through your trunk-zone.
People have different opinions on how durability works in Zelda. I think it works like this because it is a part of the game's philosophy, which is that the place you are in is a real place. This is why you can climb everything; this is why you need to eat, all this kind of stuff. Physicality, rendered here with the shorthand of "durability," is simply a function of its existence. But also, your shit breaks and I can understand why a person might not like that, especially if it creates some truly bizarre social scenarios.
Also on the Switch front, Greebo and I beat the base campaign of Snipperclips. I was gutted. When my rad daughter Ronia beat Animal Crossing: Happy Home Designer, "beat" being an interesting concept for a game about interior design, she started to cry. I wanted to cry here, too. All I want to do is to increase Mike Krahulik's utility through precise, curatorial lacerations. Everything else I've ever experienced in life was just a shaky scaffold to lift me up to this moment. The greatest thing you'll ever learn is to snip, and be snipped in return.
Of course, you're also welcome to keep up with the show via the podcast feed. The main thing is to get you caught up for Episode 3 this Thursday. Stop by the show at 3:30pm PST, and let's throw some dice around.