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Tycho / on Mon, Mar 27 2017 at 10:37 am

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One of the more interesting things about playing The Legend of Zelda: Breath of the Wild is that you feel all kinds of new feelings, or “feels.”  They come from a variety of places, but one of them is that you are actually having new experiences that effervesce through your trunk-zone.

People have different opinions on how durability works in Zelda.  I think it works like this because it is a part of the game’s philosophy, which is that the place you are in is a real place.  This is why you can climb everything; this is why you need to eat, all this kind of stuff.  Physicality, rendered here with the shorthand of “durability,” is simply a function of its existence.  But also, your shit breaks and I can understand why a person might not like that, especially if it creates some truly bizarre social scenarios.

Also on the Switch front, Greebo and I beat the base campaign of Snipperclips.  I was gutted.  When my rad daughter Ronia beat Animal Crossing: Happy Home Designer, “beat” being an interesting concept for a game about interior design, she started to cry.  I wanted to cry here, too.  All I want to do is to increase Mike Krahulik’s utility through precise, curatorial lacerations.  Everything else I’ve ever experienced in life was just a shaky scaffold to lift me up to this moment.  The greatest thing you’ll ever learn is to snip, and be snipped in return.

Hey!  The second episode of Acquisitions Incorporated: The “C” Team is now up, and ready for your feastination:

Of course, you’re also welcome to keep up with the show via the podcast feed.  The main thing is to get you caught up for Episode 3 this Thursday.  Stop by the show at 3:30pm PST, and let’s throw some dice around.

(CW)TB out.


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