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Tycho / on Mon, May 20 2002 at 7:39 am

Addendum To The Post

Where the hell did this Zanzarah thing come from, Germany?  I never know what you guys are going to do next.  For the uninitiated, Zanzarah is a 30/30/30 combination of Magic: The Gathering, Quake One, and Pokemon.  The remaining ten percent acts as a reservoir for cream.  It’s nuts, and the production values (especially on some of this audio!) are through the roof.  I had a hell of a lot of fun with the demo, although I’m not sure if they had me in mind when they made it.  Playing a girl who captures fairies in a magical forest is not something I would tell my psychologist I spent my weekend doing.

I wanted to read up on this stuff before I mentioned it on here, and now I did that, so let’s go.  Slashdot noted that the EULA for Neverwinter Nights is apparently a tome of unmitigated evil, like the Necronomicon.  Then, things moved through several phases.  Derek French (NWN Assistant Producer) first asked so what’s the big deal, but he asked it on Slashdot, where everything is a big deal.  After hearing people’s concerns on it, he’s agreed to take it unto their law dogs and see what they can do.  Legal language always seems nefarious, if there’s anything I know enough to write a book about, it’s that.  I’d even go so far as to draw strong comparisons between End User License Agreements and actual bullets.  But I highly doubt that Bioware was lying in wait, biding its time until it could spring this or that clause on some noble maker of modules.  They don’t write this shit.  A lawyer - probably someone who works for the publisher, not an internal guy - looked over what the product does, and formulated an extremely stringent relationship between the user and the software.  I wouldn’t mind clarified language in the shipping product, but I think of it as a precaution as opposed to a necessity.  Hopefully we’ll have some vigilance left over when an actual threat surfaces.   

Of course, the tools are fascinating, but that’s not controversial enough to be news. 

Way, way back, I started getting these great comics in my Inbox.  This happens all the time, actually - I met Thomas that way.  I was also getting Bob, Jimmy, and Mike in my mail well in advance of the general public, and they’re up now for everybody as well.  Give ‘em a shot.

Oh, and the GameCube is a ridiculous one-hundred and fifty dollars now.  Come this summer, when a raft of really, really promising titles hit, I do not doubt that these little bastards will be in short supply.

(CW)TB

Tycho / on Mon, May 20 2002 at 6:54 am

To help people get their Afterburners installed, we’re offering (free of charge) this handy addendum to the manual.  I’m not saying you aren’t capable of it, I mean, shit, we did it.  But to get everything absolutely perfect would require an act of God in my opinion, and as I’ve gone into already, I’m agnostic.

For one thing, I doubt that most people have access to the corral of tools that ensure success - and their acquisition adds to the virtual cost of the unit.  I mean, I doubt I’m going to be Dremeling again anytime soon, and that thing was like forty bucks.  The manual suggests using one of those, and they are quite right to - they devour plastic, and for the portion of the instructions where you need to cut a chunk out of your case, it is almost the perfect tool.  Also, the tiny “security screws” on he back of the GBA have a non-Euclidian three prongs - you can get around this by taking your newly acquired Dremel to a set of standard jeweler’s screwdrivers, but I don’t know how many people are going to want to fashion new technology in order to install it.  I know that geeks exist along a gradient.  You’ve got people on one end who don’t mind recompiling their kernel or whatever in order to use their computer.  On the other end, you have people might love this stuff just as much, but don’t feel like it’s their job to melt solder on the inside of their GBA.  I think the product is compelling enough to be of interest to most users, more users than I think should attempt an installation - I’m willing to bet that by and large these are the sort of people who like to leave the screws in.       

There is an IGN Insider article on the Afterburner, but as near as I can tell, this isn’t a review of the Afterburner so much as it is a review of a particularly frustrating installation.  He had a terrible time of it, botching the application of the crucial AR film you must stick directly to the LCD.  Triton Labs will be selling more of this stuff directly from their site, so you can resolve a bad installation - but the kit only comes with one piece of the stuff.  I’m lucky to have Gabe here to handle shit like that, as his hand is so steady people seem convinced that he does PA with a vector graphics application and not with his actual wrist. 

You might be wondering how it actually performs, without further editorializing on the procedures involved.  I think it looks pretty God damned good.  I can’t make it dark in the living room, so the pic on my cam is about as good as I’ve got to show you.  The light is, in fact, completely balanced over the whole of the screen, the only thing that comes close is the Flood Light, which I’ve already spilled enough ink over.  Some people call the quality of the color “washed out,” but I’ve found that this really depends on the game.  Some games look completely unbelievable with it, and others look a little puny.  For example, the visuals in Advance Wars and Golden Sun are truly marvelous, and I must say that I was not aware they looked as good as they do.  Castlevania still looks a little anemic in the vibrancy department, but is quite playable.  I don’t really have an explanation for the disparity, except to say that visibility (even with external lights) varies from game to game anyway.  Certain titles simply deploy palettes that are more visible with the standard system, and it’s possible that sticking with a lighter palette (as Nintendo has suggested developers do) lends itself to this look.  This is something that might be resolved with the addition of the brightness dial, an optional step we did not choose to take.  By and large, my collection looks fantastic.

I know that Lik-sang sells GameBoys with the unit pre-installed, I’ve also heard that Game Console Repair will be performing the service for a twenty-five dollar fee, above and beyond the cost of the Afterburner itself.  PortableMonopoly.net offers a similar service.  If you already have a Dremel, soldering gun, exacto knife, unicorn, whatever, by all means - geek out.  Portions of the experience were harrowing - there are no less than five surfaces which must remain surgically clean, you get one chance to do some phases, and we did it on my GBA - but I’m very happy with the result.  But unless doing it yourself is Economical, by which I mean “You can do it for the price of the lighting kit alone,” I would take advantage of someone else’s experience and deny all personal responsibility.  It’s not impossible, as is evidenced by the fact that my GameBoy Advance now glows in the dark.  I relished poking around in my system.  I would never, ever install another one.  If you want to put yours in, this is me looking at you with a mixture of pity and incredulity.  Be sure to hit the Triton Labs board for tips before you get underway. 

So, here’s my final word on it.

  • This is the finest lighting solution available for the GameBoy Advance.

  • Everybody should own one.

  • No-one should install it themselves.

Okay then.

They screwed around with the schedule at this year’s E3, moving everything a day in advance, which doesn’t work so hot for our setup.  What that means, essentially, is that our own updates are going to change a bit - not by much, and just for this week.  Instead of the update that posts late Tuesday/early Wednesday, there’ll be stuff up Wednesday, Thursday, and Friday nights.  Seems like pretty good trade, all things considered.  Also, the tiny Microtek Pagewiz that we started Penny Arcade with finally went to that Retail Outlet in the sky, so I obtained one of those slim Canon ones to bring down with us.  Gabe’s plan was just to have us upload the sketches when we got back, which seemed like a dangerous proposition.  I mean, if you did something realspace three years in a row, it would become a tradition.  If you do something online three years in a row, that’s practically an Ancient Rite.  Anyway, I’ll probably drop in to the post to “prime the pump” as it were on Tuesday night, but I wouldn’t expect much out of me.  I find flying highly agitating, and I found it so even before I could readily imagine intersecting, like a body check on a massive scale, with a skyscraper.

(CW)TB out.

tell some men

Tycho / on Fri, May 17 2002 at 10:28 pm

Savage!

In a concept that appears to be strung together from every game fantasy I’ve ever put in a post, this whole “Savage” thing really has me going.  There is information available on it at both GameSpy and Gamespot - but in a nutshell, we’re talking about an RTS/FPS hybrid.  Ooooh!

(CW)TB

anon / on Fri, May 17 2002 at 7:32 pm

Love & Hate Live

HI

Kara and BJ here.

Finally got the details for the live Love & Hate.  It’s tonight at 9PM PST.  You can find the rest of the details HERE

Gabe / on Fri, May 17 2002 at 7:23 pm

Your opinion means jack shit to me

Here is a quick update to let you know that I don’t care if you didn’t like Episode II, that’s your own goddamned problem. Stop filling my mail box with your inane crap. So you think the acting was shitty and the story was stupid and the romance was lame blah blah blah. I don’t care.  How about you type out your four paragraph letter to me exposing Episode II for the shoddy piece of cinema that it is but then instead of hitting send you hit delete and just pretend you sent it to me. Okay? Is it a deal you retards? Great, thanks.

-Gabe out




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