We've got Dead Space 2 more or less in the bag, now, practically sewn up, and it's just... solid. It's more of a compliment than it sounds. They've created a very "firm" universe, studded with meaty bolts and secured by cascades of regularly spaced hermetic seals. It has intimacy and scale; along with breakneck pace, from which no neck is safe. Eventually we had to start running, altogether, just as we did years ago in games like Alone in the Dark or Resident Evil. Obviously, this would have been before the latter game became about mowing down fifty zombies at a time with a man-portable minigun.
