We had a chance to see The Witcher in an early form in Bioware's tiny, cubicle wall shanty on the fringe of the electronic entertainment expo. It was tucked into Bioware's presence because the game uses a tricked-out version of the Aurora engine, not because it's an internal Bioware project you've simply never heard of. What we saw there was, in my view, too early to produce substantive comment on outside of the most rudimentary sort of reflex. That's one of the things I hate about E3, and the sensation has only intensified the more I attend it. It's situated out there at some coordinate in time and space, and the pressure to show something unbelievable there is so intense that you see things which are
