Channeling Kevin Smith
Where I was initially resolved to merely tolerate the Van Helsing trailer, the two hundred subsequent viewings have warmed me to it considerably. Using crosses as weapons is not only reverent, it’s awesome. Van Helsing is demonstrably a bad-ass, even loose coalitions of superheroes and satellites are no match for him under theoretical conditions. Though, I will concede that the inclusion of absolutely every monster ever does gild the lily a bit.
I enjoyed the first Baldur’s Gate: Dark Alliance very much, but when I found out the sequel wasn’t being developed by the original Snowblind Studios it dulled my interest somewhat - EGM’s 5.5 review didn’t help much, either. I know that it seems like you could just throw a couple players into some place that has a bunch of assholes in it and let them go nuts, and this model has certainly been foisted on gamers more than once - but there really is a trick to making “mindless hack and slash” feel as though you are making important, engaging choices. So, I basically decided that I could hold off on Baldur’s Gate: Dark Alliance II, maybe forever. Then, Gamespot gave it an 8. I don’t know how I’m supposed to interpret that shit, media overlords. Five-point-five and eight? Do I add them together? The game “ships” tomorrow, I’ll let you know.
Truth be told, I’d essentially decided to call Champions Of Norrath the actual sequel to BG:DA, as it is developed by Snowblind and uses the same engine anyhow. I could care less that it’s based in Everquest, Sony’s efforts to expand that brand always rang a little hollow for me, but four players online with voice support sounds pretty good. I also have the utmost faith in Snowblind’s ability to make even enemies I’m going to see a hundred thousand times unique and interesting in terms of animation and design. They have produced “the little engine that could” apparently, it’s used for all the games I’ve mentioned here, in addition to:
someday i’ll teach you to beg