Here, Have Some Truth
When you have made a successful game, making a sequel is just what happens. It’s natural! Physics asserts itself, and the notion condenses out of the solution.
I don’t mean that making it is autonomic. Even telling other people to make things is exhausting; ask Jeff, who has maintained a tyrannical atmosphere the last few weeks to get On The Rain-Slick Precipice 4 out the door on Friday. But whether or not a project like that is undertaken at all is more straightforward.
Asheron’s Call had done well, that was the one I’d actually lost myself in completely, and since making a sequel to successful games is what you do, they made i have come to doubt