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Tycho / on Mon, Jun 19 2017 at 10:47 am

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I would have thought that Escape Rooms would be the kind of nerd shit that wouldn’t catch.

Brenna is a nerd, Theatre Division, but if I start talking about how Commander Farsight can declare Mont’ka once per game even if Kauyan or Mont’ka has already been declared, her eyes roll back into her head.  Not as a joke.  I think it is actually killing her when I get into wargame shit.

I think Escape Rooms lie at a strange crossroads, which may have something to do with their apparently seismic impact.  First, let me say that I was surprised to find that this was a genre of boardgame, even though it’s not surprising really; my suspicion is that these experiences could very easily undergo state changes between these two formats.  They trade on a fundamentally universal theme.  If you go in for RP or Theatre, R before E, your spores might bloom on such a rich substrate.  It’s also deeply social.  Succeeding at a task with other people is something our brains like.  They are, functionally speaking, engines of rich social engagement.

Gabe was trying to beat Unlock! with the fam, and I think they initially tried to institute a rule like the one in the strip but found themselves stymied by set.  Even with the clues!  They read clues and did not progress.  I have to assume that most of you have been around here awhile, if you’re spending time here in my benighted realm.  Try to imagine Gabriel reading a clue and then still not achieving success.  I mean, what is even the metaphor.

(CW)TB out.

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