I was looking back through some of my old Thornwatch design docs the other day and saw that the earliest one was created back in September of 2012. Now I’m working on the cover of the game and I feel like I’m finally getting to ice a cake I’ve been baking for five years. It’s hard to describe just how exciting it is to see all these components coming together. In addition to Kiko and Dabe here at Penny Arcade, I also have the help of Liz Spain and Skylar Woodies over at Lone Shark games all plugging away on the graphic design. Check out how rad this game is looking!
Our player trackers are looking goooood!
Here’s one of our enemy momentum cards, art by the incredible Garrett Hanna.
Our ability cards are all designed and ready to go.
We’ve also got a ton of beautiful art for the storyboards that will guide you through the adventures.
Art by Ben Caldwell
Art by Aviv Or
Art by Lar DeSouza
We’re all working as hard as we can to get this game out and into your hands. How something looks is as important to me as how it works, and so this phase of the project is a big deal to me. I appreciate your patience on this. I know I’ve been yapping about this game for years now but I can finally see the finish line.