Eventually, role-playing games like Teenage Mutant Ninja Turtles, Paranoia, Buck Rogers, or Cyberpunk became mere covers for Dungeons and Dragons. My family's allegiance to Jehovah (as opposed to Jay-H.O.V.A.) was such that anything a stranger told you was bad was automatically bad, without the need for any exhausting or speculative cognition on our part. Generally speaking I leverage this state of affairs as a dialectic cudgel, swiping with vigor at this or that, but my mom gave me an incredible gift here that almost certainly informed my life. I think a lot of people go right to D&D, and that's it. You can play Dungeons & Dragons your whole life, I'm not gonna tell you that would be bad. It is at least as good and probably better than a lot of the shit you get up to. But she didn't let me start with it, and the reason doesn't matter now. I was made to cast a wide net, and I hauled up treasure.
