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Blade's Blind Date

By Tycho – September 9, 2002

After playing the game - something I do not recommend you do - we started picturing Blade on a blind date. I can't say that it is logically connected to our thoughts on the title itself. However, we do recommend that you hear Blade's voice in your mind as you read it. Thank you.

Of Trailers

By Tycho – September 6, 2002

By conservative estimates, about half of the readership has completed our survey - so I'm satisfied that our sample is pretty good. Then again, I thought that we had a pretty good snapshot on Wednesday, too, and since then we've added three percent more girls. Now, I don't know a whole lot about girls. Maybe they only surf the web on Thursdays and Fridays. Just in case, I'm going to leave it up for another day.

Henry Jenkins Interview

By Tycho – September 4, 2002

The Lawyer of Doom transcribed the first half of his interview with Henry Jenkins, Director of Comparative Media Studies at MIT. What does a person like that do? Well, more and more, he represents us, our passtime, and our interests to national media outlets. Give him a listen.

Fantastic

By Tycho – September 4, 2002

It'll be running until Friday, and I just want to give it top billing: Even now, our magical survey craves your input. People have asked why I haven't posted the results, or if I'm going to - I have every intention of doing so. It's pretty interesting. I'm going to wait until we have all the data to show it off.

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The Survey

By Tycho – September 2, 2002

Can be found here - if you have a moment, we would really appreciate your input.

Project Nomads

By Tycho – September 2, 2002

I saw that the German Version of the Project Nomads demo was out. I've been watching this game's development ever since it won all those awards for being super duper magooper, so obviously this was big news. However, since I'm not German, I just changed the Deu to Eng and it seems to work just fine.

Unwisdom

By Tycho – September 2, 2002

I've got Gabe's post right here, so just scroll down to hear him chat up the Buffy game on the Xbox. In the interim, of course we have produced a new strip on the topic. It is a true story, even if it was him in the blanket and him who got in trouble. Also, it was a different game and I was wearing a chef's hat. We were ass deep in iguanas during this period and I was seriously considering becoming a beekeeper.

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The horses' mouth

By Gabe – August 31, 2002

A few of the reviews for SOCOM: U.S. Navy SEALs have complained about its poor AI. My own glowing post about the game included just such a remark in fact. Well I got the opportunity to talk with Seth Luisi the producer of SOCOM and he dropped some info on me about the AI that I haven't seen mentioned anyplace else so I figured I should share it with you all.

Soldiers of Anarchy

By Tycho – August 30, 2002

I said I'd give it a shot over the last couple days, and report back.

Copy that, eating a dick sir

By Gabe – August 30, 2002

So I played a bunch of SOCOM yesterday and I think it's pretty damn good. I played the multiplayer first, just because that is what I was most curious about. People have been asking me how easy it was to set up the broadband adaptor and I guess it's pretty easy. I say I guess because I turned around to take the wrapping off the game and by the time I had finished struggling with that little sticker thing on the top of the case Tycho had already set up the BBA and was waiting for me. He said he just had to hit "X" like 5 times and it was done. I logged in and was able to jump right into a game with no problems. The lobby interface is simple and easy to navigate. Once I was in a game I was able to select my weapons load out and then I was dropped in as an observer while I waited for the next round to begin. It took a while to get used to the controls but once I started to feel comfortable aiming and strafing with the analog sticks I was having a blast. The voice chat via the included headset was clear and easy to use. Holding down "O" allows you to speak to your teammates CB style. While most of the conversations centered on the sucking of things or the romantic escapades of my mother, occasionally I found myself on a team that actually used the voice chat to work as a unit.

So Much Stuff

By Tycho – August 30, 2002

I gots to get it off my chess.

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So, Com?

By Tycho – August 30, 2002

One of many titles in Wednesday's Festival du Gaming, we are of the opinion that SOCOM: Navy SEALS is pretty good. It also comes with a USB headset for your PS2, which your teammates often use to expound on philosophical topics. Let me summarize every review you're likely to see: Fun game, bad single player A.I. That's really about it. Gabriel will be here to discuss the game in much greater detail, as he is the one that actually owns it and plays it all the time, but I will say that one can have very good time with it. It's true enough that as PC gamers we've seen all of this before. This genre has been refined through years of iteration - however, SOCOM takes advantage of that groundwork. I cannot conceive of a universe where SOCOM would compare favorably with Halo 2 on Xbox Live, but one is out and the other isn't, you know?

I'm Baq

By Tycho – August 28, 2002

Morgan Jaffit - designer on Relic's Homeworld 2 - had this to say. He will be saying things like this at regular intervals until he tires of it, which I hope will be some time from now.

Behind The Sunshine

By Tycho – August 28, 2002

We've been playing Super Mario Sunshine ever since we imported it, but its general release seemed like something to celebrate with a strip. You can get a shine every now and then, socially, and still lead a healthy, active life. It's when getting shines (or "shine-getting") takes over and you lose control that you slip into a place you may need help getting out of. Won't you call us? We're here for you.

Excuse Me

By Tycho – August 26, 2002

NOLF2 Impressions are a go, we'll look into to the poetry later.