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Pissing people off in the digital age.

By Gabe – March 15, 2002

The Bnetd issue is the hot topic of discussion again in our forum. I've already said right here exactly how I feel about it so I don't see any reason to go into that again. However I would like to mention something about the EFF. In there press release they offer a link to our cartoon on the subject. I mailed Tim Jung and let him know that without our new posts on the topic the comic strip was out of context. He was very cool about it and removed the link right away. He sent me a couple e-mails asking why I don't agree with them but he wasn't really a dick about it. I felt like the problem had been resolved. Then I got a mail from Will Doherty. I'll just post it here so you can see it:

re: RE

By Tycho – March 15, 2002

As a loose coalition of geeks, today's strip will make sense to most of the site's readership. It doesn't matter what we've heard about it, if anything. It doesn't matter if we've seen it or not, or what we'll think of it once we do. We see movies based on games so that somewhere, in the onyx tower where the cowled Accountant Lords ply their trade, in some small column and in some small way, a movie based on a gaming license registers a blip on Hollywood's sensitive equipment. I'm investing in the great movie that will be made when the people who create pop culture in this country decide we've been good enough - for long enough - to have it. The one true gaming movie. I think of it as a sort of Messiah Payment Plan.

Final Fantasy N

By Tycho – March 13, 2002

Ravenous for news, I hit VGNation - and saw something I hadn't seen yet. Check it out - in all my imagining about what form a game that utilized the GC and the GBA might take, I guess I never expected this.


Listen up Lucas Arts!

By Gabe – March 13, 2002

It's a good time to be a star wars fan. Far be it from me to complain about a how many star wars games there are. I have already told you how excited I am about Knights of the Old Republic and Star Wars Galaxies. However Lucas Arts refuses to make the one game that I really want to play. I understand that they are making these episode one games to tie in with the movies. However they are overlooking the books which could provide them with games that are about a hundred times cooler. Anyone who has been following the star wars story line into the New Jedi Order books will tell you that the galaxy is in the middle of a shit storm the likes of which it has never seen. Seriously would you rather play a game set against the backdrop of political intrigue that is the episode one/two universe or the galaxy wide war against an unstoppable foe that has already brought the republic to it's knees as in the New Jedi Order? For me the choice is a simple one. Drop me into an x-wing cockpit and send my ass out against the Vong. That is where I want to play. Put me in the fucking trenches of a war that has already cost the lives of some of the most cherished characters in star wars history. Not killing wave after wave of mindless droids from the safety of some spotless chrome starfighter. Someone at Lucas Arts needs to grow a fucking brain and realize that they are missing out on what could be some of the best games to ever use the goddamned license. I know you don't accept un-solicited creative ideas from out side the company but maybe you should. I mean come on, Obi-Wan, Battlegrounds, Power Battles or Star Wars fucking Demolition? You guys obviously aren't coming up with winners on your own. Why not look to the fans for some inspiration. We know what kind of games we want to play. One survey would have told you that no one wants to play a demolition derby set in the star wars universe. A DEMOLITION DERBY SET IN THE STAR WARS UNIVERSE! This is the kind of shit we get but you won't let us play a game set in what is arguably the most dramatic period of strife the star wars universe has ever seen? Please Lucas Arts, I am begging you. Pick up a copy of one of the New Jedi Order books. Give it a read and see if it isn't screaming to have a game made out of it.

GBA = Controller

By Tycho – March 13, 2002

Gabe (and )told me about this Flippin' Kirby thing, where Kirby falls down from your TV, into your GameBoy Advance, and you play him in there. That seems to cry out "using it as a controller" to me, so maybe this was an Xbox rep wearing a Mario pin or something. Need more info? The hand_of_g0d writes:


By Tycho – March 13, 2002

I just had too many of these, had to do something with 'em.

The Lightsaber Says

By Tycho – March 13, 2002

It takes two HTTP servers to keep the site running smoothly, and the main one - the one I publish updates to - is housed at a co-lo facility that was having some kind of router problem. Many of you were getting in just fine, hooking up to the other of the two servers, and many of you were (more than likely) just timing out. Sorry about the trouble, it's nice to have you with us and that behind us.



By Gabe – March 12, 2002

I have gotten a lot of mail about our PSO weekend. I want to make sure everyone knows not to purchase a used copy of PSO version 1. This game will only work on the first Dreamcast it is played in. You need to buy a new copy if you do not already have one. You can get it on the cheap right here if you are interested. Also make sure you get version one not version two.

First Comes Love

By Tycho – March 12, 2002

I was extremely pleased with Red Alert 2, as well as the Yuri expansion - they married creative, sometimes bizarre units with a frantic pace that approached arcade intensity.

More than meets the eye.

By Gabe – March 12, 2002

Well I said that Batjew and I would deliver a full review of Herdy Gerdy today. It turns out that was a big fucking lie. What we did deliver though is something I think is even better. Really I do. We got together the other night to discuss our feelings about the game over messenger and then figured, why should we do any extra work? Let's just post the chat log. So that is exactly what we have done. It's a candid, behind the scenes look at something or other. Be sure and check it out.


By Tycho – March 11, 2002

Scouring Evil Avatar for tender news, they had a couple links from Planet GameCube that I found highly relevant. There's an article up that explains some of the history behind the recent Square developments, and another item that claims a port of Final Fantasy Tactics may be on the way for the GBA. Of course, the The Madman has all this and more.


Sitting In A Tree

By Tycho – March 11, 2002

Gabe's had this royal air, this cocksure swagger since that Square/Nintendo info got out - obviously, that's not something we could pass up as strip fodder. No-one is quite sure what all this means, yet - and while theories abound, in the short run I'm enjoying the mystery. The latest Double Agent (The GIA's essential letters column) was flush with prognostication, and I must say, I've done a fair bit of imagineering myself. An important thing to note about Square's dalliance with Nintendo is that the original project they bring to the system must exploit the connectivity between the Cube and the GBA. When I think of what such a union might mean in an RPG context, I nearly black out.


By Gabe – March 9, 2002

The Sega ads are now working correctly. Please feel free to interact with them in a clicking oriented fashion. If you’re hungry for more information about this whole free SegaNet deal give this page a look. It breaks it all down and gives you links to all the important stuff. As Tycho mentioned before we plan on playing PSO all day on the 16th and 17th. As it gets closer we will put up some more information about how to hook up with us.

A Brief Addendum.

By Tycho – March 8, 2002

Astute readers are quite correct - Battlezone (and its sequel, Battlezone 2) do many of the things we discussed today - and then they disappeared completely. Not just the games, now. Like the bold strokes of Allegiance, their advances - and indeed, the germ of some new genre - vanished entirely. None of the games I've mentioned sold well, so while it is unfortunate, it's also easy to understand why these concepts never took root. But a vigorous design - gleefully deep, immediately accessible, and marshalling the true vigor of the C&C license - I'm naive enough to hope things would be different.