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Surface Pro 2

By Gabe – October 28, 2013

I’ve had about a week with my Surface Pro 2 now and I wanted to share my thoughts. Full disclosure MS did give me this Surface Pro 2 since I was so vocal about my love of the first one. So what makes the Pro 2 different?

Parabolic

By Tycho – October 28, 2013

I already said that I liked The Stanley Parable; we talked about it after he had played it a bit thinking that we might get a strip out of it. Which we did, even if it wan't the one we set out to find.

Pin Pals!

By Gabe – October 25, 2013

Pinny Arcade news

Clotheshorse

By Tycho – October 25, 2013

Most people I know arrived at Ladies & Gentlemen via the video by Shut Up & Sit Down, which is one of the more interesting things I have ever seen situated beneath the review aegis. This is another new game we played at one of the Kickstarter gaming nights, and the experience - what transpired both by and between the rules of the game - was memorable. To put it lightly.

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Halloween Contest

By Gabe – October 23, 2013

Do you or your kids wanna dress up as a Lookout, Daughter of the Eyrewood, or Thornwatch member? If you do, send me a picture and If I get enough I'll post a gallery here on the site. I'll even put together a special Eyrewood prize pack for my favorites. Send me your pics before Halloween if you want in on the contest!

Cliffhanger

By Tycho – October 23, 2013

I pushed Telltale's The Walking Dead hard - not just on you, but on virtually every person I know. And since it's out for every Goddamn thing, the likelihood that a person has (or has access to) a device which can contain the experience is high.

Unicology

By Tycho – October 21, 2013

You would think, even I would think, that this strip came about because I had seen a sparkly word somewhere and had endeavored to integrate it into my nest. Not so!

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Pin Ultimate

By Gabe – October 18, 2013

More details about the Killer Instinct Pin Ultimate edition came out today. You can head over to the XBLA blog right now and read through them. You should jump over there and read them before continuing on with my post. Go ahead I can wait. I have to catch this Zubat anyway.

Gotta Catch them All...again

By Gabe – October 18, 2013

I’m really loving Pokemon X. I put about 150 hours into Pokemon Diamond back in the day but could not get into any of the games after. I tried White but it just felt to similar. I don’t know if it’s the updated graphics or the amount of time that has passed but I’m hooked on X now.

Tall Grass, Big Stakes

By Tycho – October 18, 2013

For a game that is relentlessly cheery most of the time, in palette and texture, there's a lot of weird implications about its world. There are some problems friendship may not be sufficient to solve. There are the monsters you breed, of course, but there are also the monsters who do the breeding.

No Country For Old Pokémen

By Tycho – October 16, 2013

As I discussed with Gabriel, in a conversation that will ultimately be distilled into podcast form, there is such a thing as a Pokemon Fan. There are many routes to this fandom - Pokemon has the highest brandwidth, both in burst and raw throughput, of any property on Earth.

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Golem Arcana on Kickstarter

By Tycho – October 15, 2013

Looking over at the page, it has nine or so hours left to go before it funds. They've got about 20k left to go on a 500k ask, so they're close. I said I would say what was up with it, and I never did, partly because I'm a bad person but also because no that's why.

Pin Ultimate

By Gabe – October 14, 2013

I wanted to talk a little more about the Pin Ultimate edition of the new Killer Instinct. The KI team originally came to us with a question. They were making a digital only game but wanted to know if there was a way to give it a cool physical component that would sort of take the place of the game box you would have put up on your shelf. We all put our heads together and what we came up with is the Pin Ultimate edition.

Thornwatch Update

By Gabe – October 14, 2013

I’ve got some cool Thornwatch news to share. Last time I talked about my game I mentioned that I got some great advice from Mike Selinker. He told me I needed to let someone else run the game besides me. Since I started working on it almost two years ago I have been the only one to ever GM it. Putting it in someone elses hands was incredibly scary but I did it last week. It was nerve wracking but Selinker was right, the notes I got were better than any playtest I’ve done since the first year of the game’s development.