Sea of Thieves is still out here thievin' it up, doing all that thief stuff. It remains cool in a way that has an almost mystical capacity to evade review. There is a capoeira aspect to this: it shifts effortlessly into the social space, away from analysis, whenever you try to identify it. Then, when you try and seek it out purely as a social practice, it's like trying to fold water in half. One generates the other while containing it and being contained by it. And the "gameplay" is grounded in such natural principles that it often just… disappears. I consider that capacity to effervesce an index of its craft and genius.
