One of the weirder things about Mario Golf: Super Rush is that purely from a mechanical perspective it demands more technical play than PGA Tour 2k21. Or, I should say, the subset of PGA Tour 2k21 that we play. For the mostly social way we play the latter game generally, Amateur Swing Timings and the raft of variables and interpretations of the game state provide ample opportunities to fail because it is still fuckin' Golf. We strip out putt previews, which are normal at that level, but if you want to play the game something like a sim that strips away UI elements related to swing timing and scourges you for your shortcomings that game is in there also. Mario Golf, by comparison, is… Mario Golf, the irreducible sigil. They can add things to it - lightning, or rain, or super shots, or running-around-very-fast, but the baseline has some heft. The ball feels like it's the size of a cantaloupe and the cup seems like a salad bowl but it's still tricky.